Ich zitiere mal den Text, weil der Link irgendwann mal anders aussehen könnte:
Often Nintendo's decisions seem to be exaggerated response to user feedback. New Mario on the DS was the people too easily. New Mario on Wii was much harder and they build in the auto-play mode, to make up for it. Zelda Wind Waker has sea, abstract graphic, happiness and a few dungeons. Twilight Princess is more realistic and dark, dark, dark with a record number of dungeons. Twilight Princess was too talkative but took it up to Link Between Worlds, until the story was no longer a burden that must be endured.
The game might as well be called The Legend Zelda text box, because you do especially at the beginning nothing other than what they click away. What has always annoyed in Japanese games, is that you must press times per text box on the button for two to move forward as quickly as possible and the timing for maximum speed is a game in itself. Once, to speed up the text, if the text box is full, again to come to the next. Then you have to let go of the button again and press again if you want to have accelerated the text, for whatever reason, and even accelerated text can not keep up with my reading speed. Hmph!
It is virtually impossible to find a screenshot is not from an emulator. |
Also, unlike the game has ancient habits that are no longer acceptable today. You can jump off of air pockets and can be offset by a bird, but it comes at the larger islands only "labeled" locations. Huh? And if you fall off at a place that does not like the game, comes a guy who brings you back and blame the players. He should just go home and leave me alone!
The music is great, the image has a filter to make the image look like a painting, but failed completely because he needs a higher resolution in order to come into play. Nevertheless, it is fairly comfortable and the animations are efficient and tidy. In cutscenes, the characters have increasingly anime "mannerisms" I want to write, and dict.leo.org says "habits / quirks" but that is not true to the meaning of 100%. There are standard movements and phonetic gestures that can be found approve any anime ever and that bothers when Zelda sounds reminiscent of dating simulations.
Enough bitching! The gameplay is good. The WiiRemote control works for the most part and spices the standard battles. The dungeons are great. Ensure that you have their number decreased compared to its predecessor, the complexity and density of the upper world game is now significantly raised. Just that there are many loading times when going from one place to another will. And the puzzles you can not enjoy often because the damn fairy who accompanied one can not keep their door and explained everything to the smallest detail, repeated partially reveals the solution before it is ever come to the puzzle.
Now rant again. I had fun at the game and the sequel will be the only 30 FPS game that I buy in the foreseeable future. According to the text, it gives the impression as if I lie to myself, if I still enjoy the game but no later than when you arrived at the last dungeon, where all the old and new systems are combined and there is still one last big twist that the much abused word "innovation" is still a right to exist, then you know that there is something special going on. Nintendo may make a lot of wrong, including in this game, but if it goes click, then it is the result of something that can only be found in their games.
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